Archetype's Exodus: An Exploration for the Hardcore Science Fiction Enthusiast.
For a distinct breed of science-fiction fan, the revelation of Exodus stood as the most impactful reveal from a recent gaming awards ceremony. It's worth noting, those very fans could have missed grasped its full significance during the initial showcase.
Exodus, the debut title from a recently established studio filled with veteran talent from a legendary RPG developer, was initially teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a spectacle-filled trailer. Ahead of this presentation, the studio's leadership elaborated on some of the real scientific ideas that serve as the basis for the game's universe: time dilation, biological engineering, and galactic expansion. These are all appropriately heady ideas, which are notoriously difficult to express in a brief, marketing-driven trailer.
“I wish some of those fascinating and fresh ideas were featured in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one viewer. Another replied, “All I got was ‘this is like a well-known space opera RPG at home.’” Feedback in fan hubs were similarly mixed.
The trailer's approach clearly is logical from a business perspective. When attempting to capture attention during a marathon barrage of game announcements, what is more marketable: Scientists contemplating the finer points of Einsteinian physics? Or massive robots blowing up while additional giant robots fire lasers from their armor? However, in prioritizing spectacle, the developers failed to include the more nuanced concepts that make Exodus one of the more exciting hard sci-fi games coming soon. Let's explore further.
The Question of Humanity
Does Exodus contain aliens? Yes. It depends. Recall that shot near the start of the trailer, depicting a bipedal figure with ashen skin and technological components fused into their flesh. That was definitely an alien, yes? Ultimately hinges on your stance regarding one of the game's central existential inquiries: If you applied Ship of Theseus philosophy to the human DNA, is what results still human?
“We want the Celestials... for a player that isn't dedicate significant amounts of time into learning the backstory, to still grasp the fundamental idea that they're advanced humans, recognize that they’re an opposing force you have to deal with... But also, at the end of the day, make sure it's fun and that they're cool and that they are satisfying to fight against,” explained the studio's lead executive.
Understanding how these non-human beings aren't by definition aliens requires understanding immense expanses of both the galaxy and history. Time dilation — the scientific principle that time moves at a reduced rate for rapidly traveling objects — is an operative scientific basis of Exodus’ science-fiction trappings. Here are the essentials: Humanity abandons a dying Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those firstcomers extensively engineered their genetic sequences and took on the “Celestial” title.
“There’s multiple tiers of evolution. The people who reached the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see standard humans as fundamentally backwards, beneath them, not really suitable for the upper echelons of society,” stated the game's story head.
Exodus is set roughly 40,000 years in the future. Consider that timeframe — that's essentially all of human civilization repeated ten times over. Now imagine what humans would look like if they spent ten entire human histories advancing the boundaries of biological science. You would not possibly perceive the result as human. You might even believe you're looking at an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can adopt various forms. Some possess fangs and claws and stand towering tall. Others are encased in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a fleshy blob attached to a head.
Building a Sci-Fi Canon
Between the explosions, beam attacks, and combat creatures, you might have glimpsed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, interacts with a shiny machine that radiates a etherial glow. A spaceship accelerates into a portal and vanishes at near-light speed. This all seems outside human achievement, the kind of tech attributed to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that appear alien but are firmly grounded in mankind's own ascension.
Beyond the core development team, the Exodus canon is being authored by what the narrative lead called a duo of “renowned authors.” One celebrated author has already published a massive novel set in the universe, with another planned, while another prolific writer has penned a series of short stories. Bringing such established science-fiction talent into the fold years before the game's release has allowed the studio to develop a rich fictional universe as a foundation for the game.
“It was really a partnership. We had set some basics, and working with him, he would have ideas... and we would work to see how they all meshed... With someone of that caliber, you don't want to limit him. You want to give him latitude,” the narrative director said of the collaboration.
One notable scene shows Jun seemingly shape the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, responds to neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were given specific technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his nature.
“Jun's not specifically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “key part of the game.”
The immense scale of the Exodus setting — both in distance and the timeline — means there is abundant room for diverse stories to exist, pulling from the same universe without risking contradiction.
Stories Within the Void
Although Exodus has been in development for a couple of years and is still distant, several stories have already begun to be told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials utterly alien to her experience. An episode of a television series tells a heartbreaking story about a father pursuing his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has experienced many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abandoned by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun corroding everything, including essential life support systems, and Jun must use his unique powers to {find a solution|stop